Completed Research Awards

Updated Fall 2024

  • 2022-2023: ºù«ÍÞÊÓÆµ Guildhall Deputy Director of Research, Dr. Corey Clark, was the Principal Investigator on a grant awarded by the ºù«ÍÞÊÓÆµ for Advanced Pathogen Threat Response & Simulation (CAPTRS) for $289,821. The ºù«ÍÞÊÓÆµ Guildhall Graduate Game Development Program consulted with NATO personnel to create a serious multiplayer platform that enabled the rapid development and deployment of game scenarios to help train government agencies and officials around pandemic and pathogen threat responses on the gamification learner initiative project “Pathogen Simulations and Gaming”.

  • 2022-2023: ºù«ÍÞÊÓÆµ Guildhall Deputy Director of Research, Dr. Corey Clark, was a Co-PI on a grant awarded by the Department of Justice (DOJ) Human Trafficking Institute for $1,187,000. The ºù«ÍÞÊÓÆµ Dedman College of Humanities and Science Department of Chemistry partnered with The ºù«ÍÞÊÓÆµ Guildhall Graduate Game Development Program to extract and complete human trafficking datasets using the integration of human-in-the-loop machine learning via human computation gaming on the machine learning initiative project “NLP Human Computation Gaming applied to Human Trafficking Data”.

  • 2022-2023: ºù«ÍÞÊÓÆµ Guildhall Director of Academics, Dr. Elizabeth Storz Stringer, was the Principal Investigator on a grant awarded by ºù«ÍÞÊÓÆµ Guildhall for $5,000 on the technology-enhanced learner initiative project “Social Presence in Authentic Interpersonal Relationships with Mediated Dyadic Virtual Human Personas: Constructs of a Novel Anthropomorphoid Heuristic”.

  • 2016-2020: ºù«ÍÞÊÓÆµ Guildhall Director of Academics, Dr. Elizabeth Storz Stringer, was a contributor on a grant awarded by the U.S. Department of Education Institute for Education Sciences (IES) for $1,390,000. The ºù«ÍÞÊÓÆµ Simmons School of Education and Human Development Department of Teaching & Learning partnered with the University of Wisconsin-Madison and collaborated with game design faculty and master’s students from the ºù«ÍÞÊÓÆµ Guildhall Game Development Graduate Education Program and undergraduate students in the ºù«ÍÞÊÓÆµ Lyle School of Engineering Department of Computer Science to create the Xbox Kinect motion capture technology geometric reasoning game Hidden Village for the “math in motion” embodied learner initiative project “How dynamic gestures and directed actions contribute to mathematical proof practices”.